Atelier Sophie – Charts

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Table of Contents

Equipment

Weapons

Armor

Items

Crafting

Recipe Ideas

For the literal pictures from the alchemy book, including what recipes are next to which on the pages, see the Recipe Maps on the Maps Page.

Synthesis Recipes

Thanks also to the Playstation Trophies page for helping me cross-reference things with the Sophie Codex for this.

Traits

Unfortunately, this does not include all the DLC Traits. If anyone has the stats on those, please let me know and I’ll be happy to add them.

Recipe Effects

Effect Meanings

This table is a little weird – I have not been able to procure a full list of the definitions, so for the ones that were empty, I grabbed them from a Japanese wiki here and ran Google Translate on them. Technically, I can translate Japanese, but this is too much and they wouldn’t be the same as in the game anyways, so it’ll have to do for now. The ones that are just Google Translations are listed as [[GT: whatever]] and they’re a bit wonky grammatically, but you can get the idea of what they mean most of the time. If anyone finds a copy of the English text, lemme know and I’ll replace this with better info.

Material Values

Note, this is a really wide table, you’ll need to scroll right. The various Category-specific Values for each material are listed in separate columns. If you want to find out what things count as a (Clay), go to the Clay column and sort (click once or maybe twice) it until the things with Values for that column appear up top. The search function won’t work well for that particular kind of search, because the Values don’t have the word Clay in them.

Cauldrons

CauldronQuality
Bonus per Star SizeLocation
Per Tile123
Grandma's1+3+5+7Game start
Practice1+3+5+7Buy from Cory
Expert3+30%+40%+50%Sun Moon Mor - Silent Bedroom
Tuned1+2+4+6Underground Lake - Flower Crystal Cave
Fairy2+20%+30%+40%Forest of Fairies - Den of Fairies
Ancient2+15%+20%+25%Library of All Creation - Dreams and Reality

Activities

Rumors

Note: there is no full list of Requests, as they’re randomly generated. There are no unique ones – even the milestone ones that Horst gives are pretty ordinary in nature.

Strong Enemy Rumors

These Rumors are all boss type monsters. The first few aren’t too bad, but be careful of the last third or so, particularly if you’re trying to ace this on Despair mode, let alone Despair 5-light. The Light Elemental will mess you up.

Gathering Rumors

These are Rumors just for finding rare materials and Traits.

Events

In addition to this table, there’s a huge amount of Event-specific information on the Playstation Trophies blog here. I use a combination of the two to find what I want. However, to do a search on the Event data directly within the game, the chart is below. Oh, and the collection of this Event data from the game was a really interesting technological ordeal, you can read about the video processing and OCR stuff I mashed together in the Atelier Rabbit Hole Part 2 post.

Gifts

These are the easiest things to give each character. Not a full list, and there are also lists of things that people hate, too, but I’ve found no use for that information, so this is the simplest practical table.

Exploration

Monsters

Table for finding a given enemy. In Location column below, (R) means only available during a Rumor, and (B) means a Boss enemy. A (P) stands for Partner, meaning you won’t find them running around and chasing you, but you will find them in battle once you run into some other monster – in other words, they only accompany other monsters, so you’ll have to fight a few battles to find out which ones they partner with, if you want to fight them.

Material Locations

Table to find a given material. There’s an X in the second column if there’s no way to get that material other than a Rumor. Some materials are available either as Rumors or otherwise, but some are restricted. Note that the locations here are gathering locations, not the locations of the monsters that carry the material listed. For that, use the above chart.

Location Unlocks

These are the events or people that unlock each Location, and the “Area” that each location is in.

Doll Making

Easy Doll Recipes

If you just want to unlock everything, without maxing anything, then use these simple and cheap recipes:

WindierUseless FragmentMonster FeatherRainbow CrystalRainbow Crystal
FloraliteUseless FragmentMonster FeatherRainbow CrystalRainbow Crystal
MagicraftStar PowderMonster FeatherRainbow CrystalRainbow Crystal
Bright SoulFailure AshGold ThreadNight CrystalPhilosopher Stone
ZokinnPendegruneGold ThreadHakurei StoneRainbow Puni Fluid
BittersweetPendegruneGold ThreadRainbow CrystalRainbow Puni Fluid
MaidressPendegruneGold ThreadShining OreSpirit Tears

Doll Stats

Each Doll form has base stats that replace the “Original” form.

Doll Recipe Requirements

Each material gives a certain amount of Cute, Brave, Fool, and Wise, and the combination determines what Doll it will become.

Doll Material Values

In addition to giving Cute, Brave, Fool, and Wise, the materials themselves have specific stat boosts. Note that the 4 types here (Elixir, Thread, Gem, Secret Power) are the 4 types that you must have one of each of in each Doll recipe.

Doll Material Trait Values

The traits on the materials also have specific stat boosts – the traits themselves do not carry over in any way. No you can’t make her Damage Absorbing by applying that trait. Note that a couple of these I’m not sure about, and are listed in [[brackets]], due to having to translate these from a Japanese Blog, and they’re DLC traits that I don’t have listed elsewhere.

Special Thanks

Special Thanks to whoever put together The Sophie Codex, a Google Spreadsheet that was my starting point for most of this data, and the Omoteura Wiki/Blog page. Sophie Codex was missing half these tables, and most of the tables were missing half the data, which I filled in from reading and translating the blog, or from doing stupidly complicated crap. But both were huge starting points. If the owners of those ever finds this page, by all means back-fill using the data here that you might be missing on the charts you have.