Table of Contents
ALMOST DONE JUST NEED TO FINISH THE INTERACTIVE WORLD MAP
Here’s the piece de la resistance, the dynamic and interactive map of the world of Atelier Sophie. If you are interested in seeing what went into the creation process, I wrote some blog posts detailing everything here. (Still under construction, but you can hover over the Forest of Fairies to see where I’m going with this.)
Kirchen Bell Maps
Note that the Sage’s Emblem and Atelier Tent are DLC only.
City of the Lost
Dead Tree Wasteland
The chest is blocked off until you get the Never Sunny Forest and End of Rain Rumors.
Forest of Fairies
Fairy Cauldron in the back of the (duh) Den of Fairies.
Gate of Trees
Gathering of Beasts
Library of All Creation
The Dusk Shelf to the DLC area only appears if you have the DLC and have hit that point in the plot, The Two’s Circumstances Event.
Also, regarding those two topmost gold exits on the balconies lying to either side of the main entrance, that face each other, and seem to have no exit… those are bugs. The symbols really do exist on the minimap, but there are no exits that I can find there.
Ancient Cauldron behind the end-game end-boss. Yes, you have to actually go all the way back to get it.
Moon Sun Moor
Expert Cauldron all the way in the back of the Silent Bedroom (rectilinear area).
Scar of the Land
Note that the area after the third map is not available until the Search for Nazarus Event begins. Also, the path to Soul Space opens only during that plotline (for the first time) and then on Seed Day. You have to arrive at that location on Seed Day – don’t leave your Atelier on Seed Day, or you may not make it in time, and you’ll have to wait a week for the pathway to open again.
Three Bridge Spring
Tuned Cauldron all the way in the back (hard to see the gold diamond), behind the Unliving King boss – when you kill him, don’t just take the chest he drops, also check the very back.
Half of those red dots are Gold Punis, and they respawn (as does everything) when you gather after killing an enemy.